Home Fitness guide Ustwo worked with Peloton on their Lanebreak game mode

Ustwo worked with Peloton on their Lanebreak game mode


It took months of testing and a partnership with an award-winning mobile game developer to release one of the most interesting fitness video games of recent years.

Why is this important: From Nintendo’s Wii Fit to Microsoft’s Kinect Sports, industry leaders have often tried to gamify exercise. Peloton’s Lanebreak is a notable example of an exercise company adding games to its product.

Catch up, quick: Lanebreak is a mode released by Peloton in February that ties the Peloton driving experience together with gamified training.

  • Riders pedal along a moving track that looks like a mix of Guitar Hero and Beat Saber.
  • Regular prompts, synced to playlists, compel riders to change the bike’s resistance level, maintain a steady pace, or engage in a pedaling sprint.

What they say : “When we were developing Peloton Lanebreak, we were particularly interested in creating a game-inspired experience that, at its core, was still based on the same exercise principles that guide the cues and movements of our cycling classes” , Jim Green, the senior product manager with Peloton Lanebreak, told Axios.

  • To achieve this goal, the mode had an extensive beta testing program among Peloton users that began last July.
  • Peloton Lanebreak launched on the platform after months of design and research, notably informed by a series of mini-games that we tested directly with members in guided sessions,” said Green. “In these prototypes, we experimented with mechanics and motivators ranging from social components to competition and pure play to see what resonated with our members.”

Our thought bubble: As someone who’s never really enjoyed a fitness game (except maybe Beat Saber), I was shocked at how much Lanebreak taps into exactly what I’m looking for in a workout.

  • An injury has kept me from following my usual running routine, and for the past two months Lanebreak has been giving me challenging and engaging workouts.
  • I like the different durations, the coin toss for the highest possible score, and the varying difficulty settings.

Yes, but: I don’t listen to music at all.

  • My dream exercise is one that allows me to listen to various podcasts or audiobooks, while keeping me sufficiently engaged in an activity that doesn’t feel monotonous.

And it’s not sound as if I were alone.

  • “We received overwhelmingly positive feedback and nearly half a million members tried it out in its first month of launch,” Green said.

Surprise partnership: Peloton was aided in the development of Lanebreak by the developers at ustwo, the studio behind the award-winning Monument Valley mobile games. He told Axios that he helped shape the concept, prototyping, and art.

  • “Lanebreak is one of the earliest examples of a stationary bike as a game controller,” ustwo told Axios. “As such, we were limited to the bike entrances. …Building an engaging experience that effectively leveraged those inputs and didn’t take users out of the experience was an exciting challenge to solve and we’re proud of how we innovated to create a rhythm-based, rhythm-inspired workout. game that motivates Peloton members.”

Between the lines: It’s been a tough time for Peloton recently.

Promised Platoon “new mechanics and challenges” upon Lanebreak’s release, the state of the company may slow down new additions for the mode.

  • “Since launch, we’ve continued to release new levels on a weekly basis across a variety of workout types and music genres to ensure Lanebreak is inclusive for all members,” Green said. “While we don’t have anything future to announce at this time, we are still considering how we can ensure experiences across our product lines stay fresh.”

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